Girl with a Shotgun
You're a young girl woken up by the storm outside... Your family is no where to be seen and all the remains is the faint ringing of a phone...
And remember... Don't trust anyone.
CONTENT WARNING!
This game contains gore, sensitive subjects, loud sounds and flashing lights.
Controls:
- WASD: Movement
- E: Interact
- I: Inventory
- P: Pause
- Mouse: Aim
-Left Click: Shoot
Basic controller support - may be buggy :)
- Left Stick: movement
- Square/X: Interact
- Triangle/Y: Inventory
- Right Stick: Aim
- Right Trigger: Shoot
Credits
PixelFish Games: Art, game design, and music / sound effects
Bobobobob2: Programming
Lloyd-Harrison: Cover Art
Sound/music from Zapsplat.com
Shotgun Shell Insert.wav by CombatSFX4You -- https://freesound.org/s/563650/ -- License: Attribution NonCommercial 3.0
Pistol Shot (Close) (Mixed) by EvanBoyerman -- https://freesound.org/s/370220/ -- License: Attribution 3.0
Intense Gore Sound: Opening Chest Cavity by MinecraftGamerLR -- https://freesound.org/s/728695/ -- License: Attribution 4.0
Updated | 6 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | PixelFishGames |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Creepy, Horror, Multiple Endings, Pixel Art, Singleplayer, Spooky, supernatural |
Development log
- First Major Patch!1 day ago
Comments
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cool but boss dog so hard
Hey, thanks for playing and making a video! We just posted a patch on the game making the hit box better and the dog boss easier, as well as some other quality of life changes! If you decide to play again, feel free to give feedback on it, like if it's still to hard or not! :D
Nice atmosphere and story, but hitboxes really need work. I died to the bear traps several times even though the feet weren't anywhere near them. If even a pixel of a hair on her head touches the trap she dies even though it's clear that she's several feet away from them. Might want a segmented hitbox so you can detect collision on her legs for things like bear traps and the tentacles of the dog. It's totally immersion breaking and cheap when you die to a tentacle or trap that's clearly not touching the girl yet she dies. The dog boss fight is actually almost impossible as a result.
Also good game design would say you need a better way to indicate enemy line-of-sight. It's very unclear the field of view of the patrolling enemies, and as a result you die to them way too much too. You also should give the player feedback when they have shot something. Having the enemy just disappear feels unfinished, and when shooting at the dog it's not clear what the gun's range is or if I'm hitting the dog at all.
Thank you for the feedback! We are currently working on the hitboxes to be toward her legs and not her full body. We are also changing the dog boss fight to be more enjoyable and fair! Thank you for taking the time to give suggestions to make the game better! :D
Really love the game artstyle and concept, reminds me a bit of House. Really terrifies me with the dog. Just got the 1st ending, hope I managed to get the others
Update: Got the 2nd ending woohooo! But I have no idea how to get the 3rd one
Thank you for playing! Im glad you liked our game :) The third ending is very hidden, with some interactables hinting where to look! We didn't get much of an opportunity to have others in play testing to look for the secret endings. So we're using our current players to gauge its difficulty! :)
nice game, but the hitboxes are... rough. the dawg bossfight's third phase is pure rng, took me like 20 tries
Thank you for playing our game and giving feedback! Im sorry you had a poor experience with the hitboxes and dog fight. We plan on updating the game to make the boss fight a more enjoyable experience! We'll also look into making the hitboxes better!